#pragma once

#include "glm/glm.hpp"
#include "glm/gtc/matrix_transform.hpp"

namespace Dut
{

struct Frustum
{
	float fovy = 45.0f;
	float aspect = 1.0f;
	float nNear = 0.1f, nFar = 10000.0f;
	glm::mat4 GetProjection() const;
};
};